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- on DropingRight4
- global DropCount
- if DropCount < 5 then
- set the locH of sprite 28 to the locH of sprite 28 + 3
- else
- if DropCount < 10 then
- set the locV of sprite 28 to the locV of sprite 28 + 1
- set the locH of sprite 28 to the locH of sprite 28 + 2
- else
- if DropCount < 15 then
- set the locV of sprite 28 to the locV of sprite 28 + 2
- set the locH of sprite 28 to the locH of sprite 28 + 2
- else
- if DropCount < 20 then
- set the locV of sprite 28 to the locV of sprite 28 + 3
- set the locH of sprite 28 to the locH of sprite 28 + 1
- else
- if DropCount < 25 then
- set the locV of sprite 28 to the locV of sprite 28 + 2
- set the locH of sprite 28 to the locH of sprite 28 + 1
- else
- if DropCount < 32 then
- set the locV of sprite 28 to the locV of sprite 28 + 14
- else
- nothing()
- end if
- end if
- end if
- end if
- end if
- end if
- if DropCount = 32 then
- repeat with z = 3 to 28
- puppetSprite(z, 0)
- end repeat
- go("startMovie")
- else
- set DropCount to DropCount + 1
- end if
- updateStage()
- end
-